GIFT BOX RIBBON WRAP...
I modeled and animated this box and ribbon wrapping for a GMC seasonal rebrand station ID. Shapes were animated along splines and deformed with FFD ...
CITY MESH...
Here's a cityscape mesh that I used in an upcoming spot for a "Wheel Of Fortune" lottery spot. I generated it with 'City Kit' from ...
ANT RIG WALK CYCLE...
This is a character rig I made for an ant model using Cactus Dan's IK Tools. I animated a simple walk cycle with it for ...
WATER SURFACE #2...
This is a scene I created for a Verizon/Pirates of the Caribbean: On Stranger Tides micro-site. It uses a cloner object to replicate the bottles ...
3D EURO LICENSE PLAT...
I modeled this generic Euro plate for a Bayer spot. It includes a frame and bolt heads. The plate uses a greyscale image to displace ...
3D COKE BOTTLE...
This is a Coca-Cola bottle that Riot had scanned from a physical, "hero" bottle. I lit, textured, and animated it for use in this show ...
CLOUD FLY THROUGH...
This is an After Effects scene file that I created based on a tutorial by Andrew Kramer called "Smoke Screen". I have included the AE file ...
CAMERA RIG...
This is a camera rig that I have used a number of times in 3ds Max. It uses a noise controller for position and rotation. ...
CRACKED SURFACE...
Used in the HTC Wildfire spot, this rig uses dynamics to create the break up of the pieces. I pre-scored a flat box object using ...
LIGHTNING BUGS...
This is a group of lightning bugs that I rigged for a Georgia Power spot. They were designed to be used in the background over ...
SEA SURFACE...
This is a scene that uses a noise map in the displacement and bump channels to create an undulating sea surface. Requirements: Cinema 4d R12 or ...
3D MATTRESS...
This is a high resolution mattress that I modeled for Simmons. It features a zip off top cover that can be replaced with a new ...
SOFT BODY EMITTER...
This is a particle system that I created for a recent spot. It is a spray of money coming out of an ATM. The plane ...
POSITION SCRIPT...
Box objects use a position script that links them to the vertices of the plane object (obj2) in this rig that I have used on ...
